3D Modeling
I specialize in designing and 3D modeling characters and assets for video games, 3D animations, mobile games, and Web3 applications, while also creating detailed industrial and medical devices for showcasing on websites and in VR environments. My toolkit includes Maya, Blender, Rhino, and Substance Painter, and I have a basic knowledge of rigging and lighting to support both real-time and pre-rendered workflows.
Grise
This 3D model was created in Blender based on a 2D concept by Flora Silve.
The modeling process focused on clean topology and accurate form, followed by UV unwrapping to ensure efficient and seamless texturing. Textures were hand-painted and refined in Photoshop, bringing the concept to life with attention to detail and visual style. This project highlights my workflow from concept translation to final textured asset, suitable for use in games or animations.
Lallou
Lallou is a small, eerie yet oddly adorable creature wrapped in thick cloth, with glowing eyes and no face. Recently resurrected and utterly confused, she stumbles through her tomb-home, drinking milk from anything she finds and trying to be spooky, usually with hilariously cute results. The character was modeled in Maya after I designed the original 2D concept, and textured using Substance 3D Painter..
Lallou’s Cave
This 3D cave environment was modeled in Maya and textured using Substance Painter, designed as the eerie yet oddly cozy underground home of Lallou. Inspired by the concept of a forgotten tomb turned makeshift den, the space combines crumbling stone, mossy surfaces, and mismatched, decaying furniture. Flickering candlelight and scattered odd objects add to the chaotic charm, reflecting the character’s (Lallou) clumsy and confused nature in a once-sacred, now playfully corrupted space.
Space Station
I modeled this futuristic space station using Rhino, created specifically for a Web 3D experience. The design is entirely my original concept, focusing on clean geometry and modular structure to optimize performance in real-time environments. This untextured model highlights the form and architectural details, making it ideal for interactive applications and further customization.
Barbarian & Warrior
These two characters were modeled and textured in Blender, with a focus on achieving a semi-realistic style for the human body and clothing. Careful attention was given to anatomy, fabric details, and natural lighting to create lifelike yet stylized models suitable for games and animations.